mcp.film / 3D, Worlds & VFX / Unreal MCP (Epic Games)
Unreal MCP (Epic Games)
Epic's first-party in-editor MCP server for Unreal Engine 5.8.
What it does
Ships inside the Unreal Editor as the ModelContextProtocol plugin, exposing toolsets that spawn actors, configure lighting, create material instances, inspect widgets, and run automation tests. Discovery is indirect — three meta-tools (list_toolsets, describe_toolset, call_tool) walk a registry of UToolsetDefinition-derived toolsets, so studios can register their own. For virtual production and previz this is the version that will not rot when the engine moves.
Connect
Connection is set up through the vendor's flow — follow the official connect instructions.
Tools you'll see
list_toolsetsdescribe_toolsetcall_toolField notes
Marked Experimental by Epic: 'use caution when shipping with it', APIs and data formats subject to change, many features incomplete. HTTP and Server-Sent Events only — stdio and WebSocket transports are not supported, so remote-agent setups need their own tunnel. It binds loopback at http://127.0.0.1:8000/mcp (port and path configurable) and rejects non-loopback Origin headers, but Epic states plainly there is 'no authentication layer; the plugin is not safe to expose beyond the local machine' — anything that reaches that port drives your editor. UE 5.8 only; on 5.5-5.7 or for hosted use, see the unreal-engine entry.
Pairs well with
MartiniMartini
Official
Featured
The film set for AI videos — direct entire productions from your agent.
D-ID MCP ServerD-ID
Official
D-ID's hosted MCP connecting agents to the D-ID API and docs for avatar video.
fal MCP Serverfal.ai
Official
One hosted endpoint to search, run and chain 1,000+ image, video and audio models.