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mcp.film / 3D, Worlds & VFX / Unreal MCP (Epic Games)

Unreal MCP (Epic Games)

Officialby Epic Gamesfreeverified Aug 11, 2026

Epic's first-party in-editor MCP server for Unreal Engine 5.8.

What it does

Ships inside the Unreal Editor as the ModelContextProtocol plugin, exposing toolsets that spawn actors, configure lighting, create material instances, inspect widgets, and run automation tests. Discovery is indirect — three meta-tools (list_toolsets, describe_toolset, call_tool) walk a registry of UToolsetDefinition-derived toolsets, so studios can register their own. For virtual production and previz this is the version that will not rot when the engine moves.

Connect

Connection is set up through the vendor's flow — follow the official connect instructions.

Auth: none — No auth. Requires Unreal Engine 5.8 with the ModelContextProtocol and AllToolsets plugins enabled (Toolset Registry is pulled in as a dependency)

Tools you'll see

list_toolsetsdescribe_toolsetcall_tool

Field notes

Marked Experimental by Epic: 'use caution when shipping with it', APIs and data formats subject to change, many features incomplete. HTTP and Server-Sent Events only — stdio and WebSocket transports are not supported, so remote-agent setups need their own tunnel. It binds loopback at http://127.0.0.1:8000/mcp (port and path configurable) and rejects non-loopback Origin headers, but Epic states plainly there is 'no authentication layer; the plugin is not safe to expose beyond the local machine' — anything that reaches that port drives your editor. UE 5.8 only; on 5.5-5.7 or for hosted use, see the unreal-engine entry.

Pairs well with