mcp.film / 3D, Worlds & VFX / Blender Lab MCP Server
Blender Lab MCP Server
Blender's own MCP server — natural-language access to the Blender Python API.
What it does
The Blender Foundation's first-party MCP server, built in Blender Lab and shipped as v1.0.0. An add-on inside Blender talks over a TCP socket to a standalone MCP server your client launches, exposing the Python API alongside blend-file forensics: datablock inventories, missing-file and linked-library reports, viewport screenshots and thumbnail renders, and search over the Python API reference and the user manual. Useful when you want to interrogate and repair a production file rather than generate one.
Connect
Connection is set up through the vendor's flow — follow the official connect instructions.
Local install: Two manual parts: drag-and-drop the mcp-1.0.0.zip add-on into Blender twice (first adds the https://lab.blender.org/ extension repository, then installs the add-on), then install the MCP server itself — either the .mcpb bundle from the releases page for clients that support it, or from source per the project's Setup wiki.
Sample tools
execute_blender_codeget_objects_summaryget_object_detail_summaryget_blendfile_summary_datablocksget_blendfile_summary_missing_filesget_blendfile_summary_of_linked_librariesget_screenshot_of_window_as_imagerender_viewport_to_pathrender_thumbnail_to_pathget_python_api_docssearch_api_docssearch_manual_docsjump_to_view3d_object_by_nameField notes
Official but experimental — a Blender Lab project, explicitly outside the current Blender roadmap. Blender's own docs carry a blunt security warning: the server 'will execute LLM generated code in Blender without any guards in place to protect your data from removal or being sent to a remote location', and they recommend running it in a virtual machine or on a system with no sensitive data. Three components must be downloaded and run manually (add-on, LLM client, MCP server); there is no one-line install. Blender 5.1+ only, per the add-on's own blender_manifest.toml. v1.0.3 shipped 11 Sep 2026 (v1.0.2 three days earlier), 27 stars on projects.blender.org, last commit 29 Sep 2026 as of 10 Oct 2026, and half the 26 tools are duplicated as `*_for_cli` variants for headless use. Checked 10 Oct 2026 via the Forgejo API; both blender.org and the repo's web UI return 403 to automated fetchers, so the tool list comes from readme_tools.rst in the repo and the security quote is carried over from the last read of the docs page. The community ahujasid/blender-mcp is far easier to set up, works on 3.0+, and adds asset-library integrations this one has no equivalent for.
Also in 3D, Worlds & VFX
The most-adopted Blender MCP — model, texture, and assemble 3D scenes by prompt.
The only roto, paint, and planar-tracking MCP — Boris FX Silhouette driven by an agent.
Maxon's built-in MCP server: drive scenes, variations, multipass renders and sims in Cinema 4D.
Drive SideFX Houdini nodes and procedural FX from your agent.
Epic's first-party in-editor MCP server for Unreal Engine 5.8.
Third-party Unreal MCP for UE 5.5+, with a hosted 50-tool option Epic's server has no answer to.
Pairs well with
Hosted MCP for AKOOL face swap, character swap, image-to-video, TTS and avatar lookup.
Studio MCP for talking avatars, locked recurring characters, and batched output.
Official hosted Artlist MCP — generate images, video, music and voice-over on your Artlist credits.